Online Dungeons and Dragons ReUnion
Adaire Lyeworryn Sarim
STR: 8 (-1)
DEX: 16 (3)
CON: 12 (1)
INT: 24 (7)
WIS: 42 (16)
CHA: 23 (6)
HP total: 73
Speed: 20 (Flying: 60)
Spell resistance: 30
Dagger – melee 1d3 (19-20/x2 crit)
Sling – ranged 1d3 (x2 crit)
Quarterstaff – bludgeoning 1d3/1d3 (x2 crit)
Craft (Woodworking): +13
Craft (Herbalism): +14
Handle Animal: +8
Knowledge (Nature): +24
Profession (Healer): +20
Natural Spell (Cast spells while in Wild Shape)
Fast Wild Shape
Flying Speed 60 ft.
Animal Companion (Wolf)
Detect Magic (Permanent 60 ft radius)
Resist nature’s Lure (against Outsiders)
Wild Shape (3/day; Tiny, Small, Medium, Large)
Blinding Beauty (Once per day, you may gaze at someone, and they must make a Fortitude Save. The Save is 10+Your Level+Your Charisma Modifier. If they fail, they are blinded permanently, or until you decide to place your hand over their eyes.)
McKinney® starter pack
Wydwen (Ring of Protection: + 1 AC)
Ring of Enlightenment: WIS + 2 INT + 2 Sense Motive + 8 Search + 10 Listen + 10 Spot + 10, Detect Magic (Permanent 60 ft radius)
+ 2 Healing Kit (6 Uses)
+ 4 Healing Kit (3 Uses)
Marhwaz (Ring-reflect spell 5x/day)
Bracers (Magic + 2 to AC)
Morgana (Necklace of Telepathy with Crag)
Charm Bracelet (summons Mithras, Carl, Sir Gunnar, Crag, or Zarroc to her side)
35,000 GP Unfinished Painting
1 Obsidian Gem
1 Crimson Mystery Gem
1 Cure Blindness Potions
1/2 Alchemist Lab
Ring of Epic Initiative (+ 11)
Bronze griffon (small pedistal statue): Will transmute when I say the word ‘griffon.’
The Book of Perrenial Wisdom (gave permanent +4 to wisdom)
Speed: 40 ft. (Climb: 20ft.)
AC: 20 (Touch: 15, Flat-Footed: 15)
Feats: Alertness; Weapon Finesse
Attack: Bite + 7 melee (1d6+4)
Full Attack: Bite + 7 melee (1d6+4) and 2 claws + 2 melee (1d3+2)
Move Silently +4
Speed: 10 ft. (Flying 80. ft)
AC: 19 (Touch: 14; Flat-Footed: 16)
Feats: Alertness; Weapon Finesse
Attack: Talons + 4 melee (1d4+1)
Full Attack: 2 talons + 3 melee (1d4) and bite -1 melee (1d4+1)
Speed: 80 ft. (swimming)
AC: 20 (Touch: 14; Flat-Footed: 16)
Feats: Weapon Finesse
Special Abilities: Blindsight 120 ft., Hold Breath
Attack: Slam + 5 melee (2d4+1)
Speed: 40 ft.
AC: 19 (Touch: 11; Flat-Footed: 18)
Feats: Endurance, Run, Track
Attack: Claw + 12 melee (1d8+9)
Full Attack: 2 claws + 12 melee (1d8+9) and bite + 7 melee (2d6+5)
Attack: Slam 13)
Full Attack: 2 slams 13)
Full Attack: Bite 4) and 2 claws 2)
Pounce: If a griffon dives upon or charges a foe, it can make a full attack, including two rake attacks.
Rake: Attack bonus 2.
Darkvision 60 ft., low-light vision, scent
Fort +8, Ref +7, Will +5
A light load for a griffon is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds.
Weight 1 lbs
Until recently, Adaire had lived her entire life in the Sarim Forest amongst her people. At age 150, she reached adolescence not quite knowing what occupation would suit her. She first tried apprenticing with her father, who was a healer of trees. Feeling the pull of the forces of nature, Adaire found this pleasing but not ultimately fulfilling. As young faeries are strongly encouraged only to follow pursuits that satisfy their inner selves, Adaire knew that this was not her way. Yet she did not feel called by any other specific vocation, so for the last several years she drifted through the forest, learning odds and ends from various Fae adults. Like her father, she could feel the trees’ feelings, almost knew what they knew. Yet she felt more than her father, receiving similar impressions from all other living plants and animals, even from earth and stone, wind and water. Yet the impressions were always too vague to make sense or use of.
During her last apprenticeship, with an animal healer, Adaire was given the task of healing a young wolf who had been left for dead by his pack, injured beyond hope if it were not for the intervention of the faeries. The wolf healed but did not seem willing to search for his pack, and the two of them grew close. She determined his name to be Eli, and the two eventually became inseparable.
Then the uproar began over the detainment of the elders in the human city. How dare they forcibly compel Fae not to return to their home? Was this how they repaid a peaceful outreach when elders had not ventured out of the forest in more human lifetimes than their Leaders could recall? Adaire witnessed the disruption of the Fae’s peaceful lifestyle and felt the forest’s concern for its caretakers. She and Eli, along with her two best friends, Coullom Cebet Sarim and Akale Drais Sarim, sought and eventually received the remaining elders’ permission to travel to Cideron themselves to try to find out more about this plague and to convince the human nobles that the Fae had no fear of their illness. When they arrived, Coullom and Akale quickly became ill, causing Adaire to realize what the elders in the city already knew: the Fae were susceptible. When she consulted with the elders, they bid her join the hundreds of young would-be adventurers entering into training to acquire the skills needed to save the city from the Unbeknownest.
Soon, Adaire realized her calling as a druid, a servant and student of nature. When she attained the first level in the Order, Eli naturally became her Companion. After many strange happenings inside the camp, she and her new friends seemed to have discovered the cause of the plague. Together they located the portal that was allowing the demons into the city to cause this havoc. Once they were allowed to leave the camp, Adaire sought out the Elders once again, relating to them all that had happened. She told them of her initiation into the order of the Druids, that she finally knew her true calling, and that it may not bring her back to Sarim for some time. The elders gave her their blessing and told her that there had not been a druid amongst their people for many centuries, but that they were known to be wise and experienced leaders, knowledgeable in the ways not only of nature but of the outside world.
After spending a day with the Elders and helping them make their preparations to leave the city, Adaire went out to explore Cideron, which she had seen little of so far. She was especially curious as to the uses of the many gold pieces she had obtained while solving the Unbeknownst. The Fae did not use metal pieces to symbolize material value the way humans and other races did, and she found that she felt almost like a thief when she traded sterile, useless coins for food, herbs, and equipment. The only thing that kept her from stopping out of guilt was the greed of the merchants for always more gold. If they wanted it more than she wanted what she was selling, she supposed she couldn’t truly be cheating the poor, deluded creatures.