Online Dungeons and Dragons ReUnion
"Do you hear the Clarion Call?"
Race: Silver Dragon
DEX: 18 (4)
CON: 14 (1)
INT: 22 (6)
WIS: 12 (1)
CHA: 19 (4)
HP total: 86
Spell resistance: 30
Attack: Breath Weapon
Attack Bonus: +10
Lance of Meton
Attack Bonus: 4
Handle Animal: +7
Sense Motive: +4
Skill Focus(Knowledge Religion)
Twp Weapon Defense
Improved Two Weapon Fighting
Improved Two Weapon Fighting
Exotic Weapon:(Two-bladed Sword)
Aura of Good (Ex)
Smite Evil (Su)x2
Detect Evil (Sp)
Divine Grace (Su)
Lay on Hands (Su)(24Hp)
Aura of Courage (Su)
Divine Health (Ex)
Turn Undead (Su)
Special Mount (Sp)
Remove Disease (Sp) 1/week
Arcane Spell Failure: 0%
Ray of Frost
Protection from Evil
light steel shield
McKinney® starter pack
Major Artifact- Meleri
CHA and DEX to both the attack roll and damage
grants the feats:
Exotic Weapon (2 bladed sword)
2 Weapon Fighting
2 Weapon Defense
Improved 2 Weapon Fighting
Greater 2 Weapon Fighting
Armor of the Iron Lord
+7 half plate
Greater Invunerability- -10 damage from all weapons with less that +2 modification.
+4 deflection bonus
+4 to all saves
Spell Resistance of 30
Extended Stone Skin: soak up to 10x level damage three times a day
No more sleeping
casts: Globe of Invunerability
casts: Telekinesis twice a day.
INT of 19
Ego of 34
Size/Type: Large Magical Beast
Hit Dice: 6 HD / 42 HP
Speed: 20 ft. (4 squares), fly 60 ft. (okay)
Armor Class: 16 (-1 size, 4 natural, 5)
Full Attack: Bite 5) and 2 claws 5)
Space/Reach: 20 ft./10 ft.
Special Attacks: Breath Weapon (Light) 1)
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +11, Ref +15, Will +10
Abilities: Str 20, Dex 16, Con 14, Int 10, Wis 12, Cha 12
Skills: Jump +6, Intimidate +4,
Specials: Aura of Good, Aura of Lawful, Detect Evil, Detect Chaos, Improved Evasion, Share Spells, Empathic Link, Endurance, Smite Evil 1/day
Alignment: Lawful Good
“Do you hear the Clarion Call? It’s calling out to one and all, who will live and who will fall, who will walk the golden hall. Do you hear the Clarion Call? Its calling out to us all, who is right and who is wrong, who’s side is God really on?
Height: 6’ 0"
Eyes: Ice Blue
Honor Name: Mithras Hatoc Greystoke Cideron
Greystoke was the name of the paladin he squired for.
Cideron was the name of the city where he became a paladin.
Languages: Common, Elven, Draconic, Gethura, Wurgen, CelestialHe was born to a farming family to the southeast of Cideron, and he survived a raiders attack on his family’s farm at the age of 5. When he was rescued by a Squad of Paladins of the Burning Fists Order and taken back to their monastery. As an orphan in the monastery he was raised with other orphan children and the children that the wealthy had “tithed” to get rid of unwanted heirs, and the children of families too poor to take care of them. These were his new family. Mithras was never really burdened by his childhood and enjoyed copying the works and learning to read and write as all of the initiates did. At the age of 13 he was tested and made squire of a paladin, Ser Rodrick Greystoke, a half-elf, Companion of the 3rd Order. Mithras learned the skills necessary to take care of the armor and equipment of a paladin, as well as the skills required to take care of a paladin’s mount. During this time Rodrick was promoted from Battle-Brother to Justicar and Mithras remained is valiant squire. Recently Ser, Rodrick was told to take is squad and carry a message to the central city of Cideron, so Mithras gathered up the Justicar’s equipment and things and left with the squad…..
When he arrived in Cideron he was enlisted in the Adventurer’s Academy. Where he was trained intensively to become a paladin. There he met a fae druid named Adaire, a wizard named Irthir, a rather currious mage named Carl, a knight named Sir Gunnar, and a wulfren barbarian named Crag. At the end of his time there the Council of Ghast unleashed the beasts on the same of the Adventurer’s camp to try and smoke out the enemy of the council who had summoned the demon known as the Unbeknownest. At the time he had been advanced to Companion of the 3rd Order, and his god, Gatagas bestowed him with the power of magic and a magical familiar named Bahamut, a Radiant Drake. Now with a member of an adventuring party, now the goal was to get out of the city…
However that was the last normal thing that happened. In the next few days Mithras ended up having to fight two demons on his own, both Babaus, which are large scrawy-looking demons with massive claws, swarms of Dretches, smaller demons which are kind of implike with claws, and a Vroc, giant demonic birds. His religion at least in his current knowledge gave him no way to fight the demons, he couldnt remember any works that he had had to copy that dealt with demons. However in the course of dealing with the demonic incursion he felt a strange closeness to his god that he couldn’t quite understand, and this lead him to want to search for the answer at some later time, but right now there were the more pressing issues of how to get out of the Adventurer’s camp. The group added to its number a martial wizard named Orsilon and with his help were able to find initially was a way out of the adventurer’s camp, but was in actuality a large cave where a ritual to summon the demons had been performed. The ritual circle was disrupted, so that the rituals could no longer be performed, and the group was able to escape the adventurer’s camp just before the whole building collapsed, but there were things that happened down in the cave that bothered Mithras…
So after having left the adventurer’s camp Mithras did some soul searching and spoke with the elders of his religion and studied the old scrolls of his religion, but found nothing. So he decided to go and speak with the inquisitor, and he learned secrets that at least would explain what happened and why there was no work on how to fight demons, like the notebook that he had started keeping on the demons that the group had encountered, also he learned of secrets about the cosmology of the universe, and with Ser Gunnar, Crag, Carl, and the Inquisitor went to the otherside of the portal, which had only been slowed but not stopped, to stop it once and for all. They faced numerous new and strange constructs and demons but were able to stop it. However no one would believe what they saw even if they could explain it to them….
The leaders of the religions sent the group to the Sarim forest where they incountered a strange crypt full of zombies pouring out upon the land. During this adventure Mithras was graced with a two-bladed sword named Meleri, that would aid him on his journey. After having cleared out the undead the group discovered the true nature of the crypt as airship or VARN from the Age of Wonders, with mystic visions and strange revelation, more of the truth about Gunnar, Crag, and Karl was revealled. With the strangest truths being about the history of the world. At some point during the goings on Mithras was attacked from behind and then tied down to a table and stabbed 37 times, before being left for dead. After being found by the rest of the group Karl attempted to use the rod of wonders to control the airship and failed. How ever it did end up granting the party greater strength, and the ability for the airship to remain afloat in the sky without Gunnar sitting on the throne in what was once in a eerie chapel when the place was still crypt. Karl was made an offer he couldnt refuse to be able to control the ship, and Mithras with the help of the Captain’s Goggles was able to pilot the ship somewhat and the group touched down in the heart of a desert……
It was determined that the party should escape to the underground to avoid a cluster of purple wurms that were coming to destroy the airship. In the large cave that they found was the lost city of Tsaria, where the party came across two ancient temples, one to the ancient nameless god of law and the other to the ancient nameless god of chaos. There was also a lich-king who had taken over the ruin and filled it with his undead minions. As the party crossed the chasm they had fought their way through 3 of these strange undead clerics. The adventurers were slowly forced to the acropolis where they faced down the lich king and gathered new party members, Roland, Osiria, Milliray, and two town members. The lich king was quickly banished by a strange staff that held the angry souls of people who were killed by the lich king. The path through the crypt of the lich king led the party to a large hangar where flying machines in the shape of condors were stored. The machines were revived and the party used them to escape to the southern continent. However there were still issues that plagued Mithras’s soul….
After the group had landed Mithras meditated on all that had happened to try a process all of his confusion and frustration that in the increasing weeks had only served to make him more dogmatic and intolerant than he was before. The rest of the party explored the continent and found a group of lizard folk who had been living there for some time and claimed the party to be gods. The lizard men tested them and they were proved worthy to bathe in the holy water of the sanctuary, granting them magical gifts. However when the holy days were done the village disappeared as it was just a ghost of the village that had been destroyed thousands of years ago, leaving behind its ghostly presence. However it would be safe for the party to set up a base camp there and that is what they decided to do….