Sir Gunnar

A young Knight still looking for the right place to pledge his loyaltys.

Description:

Sir Gunnar: Knight 1 (PHB2); Human; Lawful Good; Dity: Evangelina (by the stub this is most likely) (Possibly some ties to Yahseth)
Hp 18; AC 15 : Touch 11, Flast-Footed 14,(10 4 armor +shield +1 Dex); Speed 30ft (30ft); Initiative:5
Fort 3
Reflex 4
Will 5
Str 14, Dex 12, Con 16, Int 10, Wis 14, Cha 16
BAB +1; Grapple 3: 1BAB + 2Str
Attack:
Long Sword: Attack bonus
5; Damg 1d8+4; Crit 19-20 x2
A stick (club)

Skills

  • Climb 3 – armor penalty
  • Diplomacy 4
  • Handle Animal 5
  • Intimidate 7
  • Knowledge Nobility and Royalty 4
  • Ride 5

Feats:

  • Toughness (0lv bonus)
  • Iron Will (human)
  • Improved Initiative

Special Abilities
Knight’s Code: Is violated if you:

  1. Take the bonus for flanking.(allies still benefit)
  2. Strike a flat-footed Opponent.
  3. Deal lethal damage to a helpless foe.

If the code is violated you loose use of the knight’s challenge for the day and suffer -2 on attack rolls and saves for the day

  • Knight’s Challenge 2/day = 1/2 class lv + Cha bonus
  • Fighting Challenge 1:swift action challenge issued against a single opponent. (must have int 5 or higher and a CR of at-least your lv minus 2 or is expended without effect) Gain +1 on will saves attack and damage folls against the target of this ability. It lasts for 5cha bonus turns. If the target reduces you to 0 hp you lose 2 uses of the knight’s challenge for the day. Only one challenge can be active at a time.

The Dice of Fate

  • Blood thirsty: +2 to hit and +2 damage (that would have gone good with my cleric of fire and distruction)
  • +3 reflex (whats the chetch?)
  • Chosen of Evangelina: +2 Wis and Cha

Equipment and gold
5Gp
Longsword
Club
Chain Shirt
Back pack
Belt pouch
Bedroll
Flint & steel
50ft of Silk rope
9 days of Trail rations
Water skin
2 sunrods

spoiler warning spoiler warning spoiler warning spoiler warning spoiler warning spoiler warning

Right Now Josh, You Have Avalon*, Its a Tower Shield that you can use, which gives you the Tower Shield Proficiency. It gives you +4 CON, and +4 CHA.
You also have Caliburn*, A Bastard Sword that gives you the Proficiency with Exotic Weapon in Bastard Sword. It gives you +4 STR and +4 DEX.
You also add your CHA Mod to all attacks you make and the damage done by them. You also add your CHA Mod to your AC.

Bio:

He seeks to live by a chivalrous code of conduct.
Prowess: To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement.

Justice: Seek always the path of ‘right’, unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the ‘right’ you see rings agrees with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure.

Loyalty: Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them.

Defense: The ideal knight was sworn by oath to defend his liege lord and those who depended upon him. Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty.

Courage: Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief.

Faith: A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that human failings create.

Humility: Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights.

Largesse: Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required.

Nobility: Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness.

Franchise: Seek to emulate everything I have spoken of as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue.

His greatest falling from this code is in humility. He grew up on stories of greatness and valor and seeks to join the ranks of his greatest heroes, however talk of such things easily goes to his head and his aspirations will easily run away with him.

Sir Gunnar

Online Dungeons and Dragons ReUnion JoshuaWerner